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How to Get Necromus in Palworld 1.0 — Location, Fight & Breeding

By Palworld Gaming Team · Updated 28 October 2026 · Palworld 1.0

Quick answer: Necromus cannot be bred from other Pals in Palworld 1.0 — our check of the full 1.0 combination table (all 44,850 parent pairings, from the PalCalc game-file dataset) found exactly one recipe: Necromus + Necromus. Your first Necromus comes from the wild: the level 60 Alpha boss in the far north of the Desiccated Desert, around (451, 680), northwest of the Deep Sand Dunes fast travel point (KeenGamer 1.0 guide; GameSkinny). It fights alongside Paladius, so arrive at night — Paladius sleeps after dark, letting you isolate Necromus. With 145 Attack, Necromus is one of the hardest-hitting Pals in the game, and as a mount it is the fastest ground mount in 1.0, with a double jump.

Can you breed Necromus from other Pals in Palworld 1.0?

No — and the 1.0 data leaves no room for doubt. We searched the entire Palworld 1.0 breeding table (all 44,850 possible parent pairings, from the PalCalc game-file dataset): exactly one pairing produces Necromus — Necromus + Necromus. That puts it in the true-breeding-only club alongside Paladius, Jetragon, Frostallion, Shadowbeak, Orserk, Faleris, Selyne and Xenolord.

This matters because Necromus is one of the most commonly mis-sold breeding targets online. Older Early Access guides list cross-species recipes for it; none of those survive the 1.0 combination table. If a guide promises a Necromus from two ordinary Pals, check it in the breeding calculator before spending a single Cake — in 1.0, every such pairing hatches something else. The only breeding route to a second Necromus is catching two of them first and true-breeding the pair, which is how you farm better passive skills on it without changing species. Note the asymmetry in the other direction: once you own one Necromus, it is a prolific parent, appearing in pairings that produce 72 distinct children, including Anubis, Astegon and Blazamut lines — so one caught Necromus unlocks a wide breeding tree even though Necromus itself can only be true-bred.

Where do you find Necromus in Palworld 1.0?

Necromus shares a single spawn with Paladius in the far northern Desiccated Desert, northwest of the Deep Sand Dunes fast travel point, at around (451, 680) (KeenGamer 1.0 guide; GameSkinny gives the same northern-desert spot, around (450, 675)). Head north from Deep Sand Dunes into the open desert; the pair patrols the far end of the dunes. The desert itself is part of the preparation: temperatures swing hard between day and night, so carry both heat-resistant and cold-resistant armour, or you will be fighting the weather as well as two Legendary bosses.

One caution on levels: some older, pre-1.0 guides still list this boss pair at level 50. The 1.0 guide from KeenGamer puts both Pals at level 60, so plan your team and weapons for the higher number, not the old one. Alpha Pals respawn after you defeat or capture them, so if the fight goes wrong you can return and try again — but treat each attempt as an endgame fight, not a casual catch.

How do you beat Necromus and Paladius together?

The hard part of this fight is that it is never just Necromus. KeenGamer's 1.0 guide stresses that the pair aggro together by default, which makes this the hardest of the overworld Legendary fights — and no single element covers both bosses. Necromus is Dark and folds to Dragon damage, while Paladius is Neutral and takes extra damage from Dark. KeenGamer's answer is a Dark-Dragon hybrid such as Astegon, the one Pal that pressures the pair without swapping. Bring strong Dragon attackers for Necromus itself, and Dark attackers such as Frostallion Noct and Shadowbeak for Paladius if you fight both at once.

Timing is the other half of the strategy, and it works in your favour here. KeenGamer notes that Paladius sleeps at night, so arriving after dark lets you isolate Necromus, fight it one-on-one, and come back for the second half of the pair on a separate trip. That night-isolation trick is the single biggest difficulty reduction available for this boss, and it is the reason to attempt Necromus before Paladius rather than the other way round. If you do fight both at once, keep your distance: Necromus charges with twin spears and fires Dark Laser and Nightmare Ball (PalNerd boss guide), so a Hyper Shield, healing items and Legendary Pal Spheres — GameRant's boss-guide advice for this tier — are not optional extras. Necromus is the easier of the two to bring down, since it lacks Paladius's frontal shield, but its damage output is the higher of the pair, so do not mistake "easier" for "safe".

What are Necromus's stats in Palworld 1.0?

From the 1.0 game files: Paldeck No. 199, rarity 20, breeding power 190, with 145 Attack, 130 HP and 120 Defense. That Attack figure is the headline: only Bellanoir and Bellanoir Libero, at 150, sit above it, so Necromus is tied for the third-highest Attack in the game (with Neptilius). Its 130 HP is well above average, while its 120 Defense is solid rather than elite — Necromus is built to deal damage, not to absorb it, which is the mirror image of its partner Paladius and its 145 Defense.

As a mount, Necromus is genuinely special. Its ride speed is 1,900, and per KeenGamer's 1.0 guide it is the fastest ground mount in the game, with a double jump while ridden — a real traversal upgrade for crossing rough terrain, and a reason to catch it even if your combat team is already settled. As a worker it is solid rather than elite: Lumbering 6 and Mining 6 in the game files, good enough to earn a base slot, but below the Level 7 miners such as Blazamut and the Level 8 specialists covered in our work suitability guide.

What does Necromus drop, and is it worth getting?

Per KeenGamer's 1.0 guide, both bosses drop Pal Metal Ingots, Ancient Civilization Parts and Large Pal Souls, with a rare Legendary blueprint on top: the Hexolite Helmet schematic from Necromus (Paladius drops the Lightweight Hexolite Armor schematic). Those are endgame crafting materials, so even a failed capture attempt that ends in a defeat is not wasted.

Necromus is worth getting for three separate reasons. First, as a fighter: 145 Attack — third-highest in the game — with 130 HP behind it makes it one of the most dangerous Dark-type attackers in 1.0, and its Dragon weakness is easy to play around once you know it. Second, as a mount: the fastest ground mount in the game with a double jump is a daily-use upgrade, not a trophy. Third, as a breeder: as a parent it appears in pairings producing 72 distinct children, including Anubis, Astegon and Blazamut lines — so one caught Necromus unlocks a wide breeding tree even though Necromus itself can only be true-bred. Judge it as a damage dealer, a mount and a breeding key, not as a top-tier base labourer, and it earns its place.

Frequently Asked Questions

Can you breed Necromus from other Pals in Palworld 1.0?

No. The full 1.0 combination table (44,850 pairings, PalCalc game-file dataset) contains exactly one Necromus recipe: Necromus + Necromus. Any cross-species Necromus recipe is an Early Access leftover or a guess.

Where is Necromus in Palworld 1.0?

In the far northern Desiccated Desert, northwest of the Deep Sand Dunes fast travel point, around (451, 680), sharing its spawn with Paladius (KeenGamer 1.0 guide; GameSkinny).

What level is the Necromus boss in 1.0?

Level 60, per KeenGamer's 1.0 guide. Older pre-1.0 guides listing level 50 are out of date for the 1.0 game.

What is Necromus weak to?

Necromus is Dark, so it takes extra damage from Dragon attacks. Its partner Paladius is Neutral and weak to Dark, so a Dark-Dragon hybrid such as Astegon pressures both (KeenGamer 1.0 guide).

What are Necromus's stats in Palworld 1.0?

From the 1.0 game files: Paldeck No. 199, rarity 20, 145 Attack (tied third-highest in the game), 130 HP, 120 Defense, ride speed 1,900, and Lumbering 6 / Mining 6 work suitabilities.